Website powered by

Ghost Recon Breakpoint - Deep State - General Paxton Lab

This is a place for researches about new materials, simulation, drone behavior, neuronal connection with them...
For the first part of this project, I worked closely with the Level Design and Level Art team to develop the general aspect of this secret Laboratory cave.
Then, I also provide some concepts for the FX, animation and lighting team on how we want to showcase the tests on the drones.

Art Director : Vincent Delassus / David Pellet